﻿using UnityEngine;
using System.Collections;

namespace InputSystem
{
    /// <summary>
    /// 输入管理系统入口
    /// </summary>
    public class InputSystemFacade : Singleton<InputSystemFacade>, IInitable, IInputManager
    {
        public void Init()
        {

        }


        #region 输入管理器

        IInputManager inputManager = new InputManager();
        public RuntimePlatform RuntimePlatform
        {
            get
            {
                return inputManager.RuntimePlatform;
            }
        }


        /// <summary>
        /// 初始化输入监听器
        /// </summary>
        public void InitInputListener()
        {
            inputManager.InitInputListener();
        }

        #endregion
    }
}